The Top Games I Played This Year: My 6 Personal Time-Thieves

By AJ Hanson · 4 min read

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I don’t “sample” games. I commit. I move in. I start referring to the soundtrack like it’s a lifestyle choice. So if you’re looking for the top games I played this year, here are the six that hijacked my spare time and refused to give it back. No rankings, because that turns into a hostage negotiation. Here are six games that had a unique impact on me—whether it was due to their enjoyable atmosphere, intense stress, or the feeling of wondering why it was already 2am.

Dune: Awakening

Dune Awakening Key Art
Survival MMO, but make it existentially dehydrated. Arrakis isn’t a “setting.” It’s a living, breathing HR violation. Dune: Awakening nails the feeling that the planet is the final boss, the weather is your nemesis, and your plans are mostly just a polite suggestion to the universe.

World of Warcraft

World of Warcraft
My comfort game that still knows how to punch me in the feelings. WoW is the forever game. You can disappear for months, return, and instantly revert to the pattern of "one more key / one more boss / one more gear tweak" as if it were ingrained in your memory. And when the social chemistry is right, it still delivers those stupidly enjoyable MMO moments.

ARC Raiders

Extraction shooter stress, served stylish. ARC Raiders is the rare extraction game that feels like a story generator instead of a spreadsheet with guns. Every run has that “we’re fine—oh no we’re not” pacing, where the plan collapses in real time and you’re forced to improvise like you’re in a sci-fi panic episode.

The Outer Worlds 2

The Outer Worlds 2
Choice-driven RPG therapy (with better one-liners). The Outer Worlds 2 scratches that specific itch: walking into a situation, reading the room, and deciding whether you’re going to be the responsible adult, the charming disaster, or the person who quick-saves before saying something unforgivable.

Clair Obscur: Expedition 33

Gorgeous, heavy, and not afraid to be weird. Clair Obscur: Expedition 33 is pure commitment. Tone, art direction, mood—everything is deliberate. It doesn’t explain itself like you’re new here, and I love it for that. It’s the kind of game that leaves a mark because it’s trying to say something, not just entertain you between battle passes.

Star Wars: The Old Republic

Galactic Threads Key Art
The MMO I boot up when I want story first. SWTOR is still my “I want to live in Star Wars for a while” button. The class stories remain the secret sauce, and the game is at its best when you let it be what it is: a narrative-driven MMO where your character actually feels like your character.

TL;DR (For The Skippers)

And yeah, if you played any of these this year too: I get it. We’re all the same brand of doomed.